GYATM Beta 4


Beta 4!

First of all, thank you to the streamers who have scheduled (or have already featured ) GYATM beta streams. Your feedback has been heard, and we're working to integrate some of it.

This update contains so many small bug fixes and interface tweaks, including some bugs we've had for quite a long time (such as the resolution change bug), and a few we never realized existed, such as the lack of a "quit" button on the main page. There are a few known issues still floating out there in the current patch set, but we're working on them. The helicopter is still a deep well of hard-to-find bugs, and we're working on it.

There were some minor cosmetic tweaks, such as adding a 'skip' button to the intro video, that were suggested and quickly implemented. Some of the cosmetic suggestions are the source of great disagreement within our test team, so we'll wait for more feedback there.

We also have our first "final" assets in this build - the intro video is now "done", for example. The endgame win/lose videos are not, but we'll get there this week. Boson and the Commander are "done". The SFX are now "done".  They may not be perfect, but finally good enough for public release.

For now, we're please to proceed with the beta as is, and we'll be preparing another build this week with more finalized assets.

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