GYATM Alpha 4.5
GYATM - Dragon Edition » Devlog
Localization for Bokmål is now fully complete, which is good. Special shout-out to Sten Pettersen for his help!
We will be adding localization for French and Spanish as well.
Unfortunately, we have spent most of this particular cycle fighting a huge pile of Linux bugs in the savegame piece, then a new set in the second level. Aside from a bunch of bug fixes, the only thing we got implemented this time was the transition between level 1 and 2.
Lessons learned from this experience:
- Some bugs only show up on production builds - these need to be done more frequently
- Linux bugs on things Windows has no issues with, and vice-versa. Have to make sure to test both production builds every iteration.
- Be careful with the level sequencer, it might try to reinitialize objects every frame. Don't do that if your object has a complex creation or init step.
- Backups of code are vital. Thank goodness we take full backups every day, this allowed us to walk back some 'minor' changes that turned out to be substantial.
GYATM - Dragon Edition
You are the first person on Mars, and it's your job to prepare everything for the safe arrival of the colonists
Status | In development |
Author | IndieImprint |
Genre | Strategy, Simulation |
Tags | Futuristic, linux, Sci-fi, Third Person, Top-Down, Unreal Engine, windows |
Languages | English, Spanish; Latin America, Norwegian Bokmål |
Accessibility | Subtitles, Configurable controls |
More posts
- GYATM RC2Oct 27, 2019
- GYATM RC1Oct 14, 2019
- GYATM Beta 4Sep 15, 2019
- Beta 1 UpdatesAug 31, 2019
- GYATM Beta 1Aug 10, 2019
- GYATM BetaJul 27, 2019
- GYATM Alpha 4Jun 21, 2019
- GYATM Alpha 3Jun 06, 2019
- GYATM Alpha 2May 24, 2019
Comments
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Linux is not going to make you wealthy, but I hope it will be worth your time.
I think it is. I think the Linux user community is large enough to support some indie game efforts.
All 0.05% of the market that it makes up. I bet most of them are into scifi, though.