GYATM Alpha 4.5


Localization for Bokmål is now fully complete, which is good. Special shout-out to Sten Pettersen for his help!

We will be adding localization for French and Spanish as well.

Unfortunately, we have spent most of this particular cycle fighting a huge pile of Linux bugs in the savegame piece, then a new set in the second level. Aside from a bunch of bug fixes, the only thing we got implemented this time was the transition between level 1 and 2.

Lessons learned from this experience:

  • Some bugs only show up on production builds - these need to be done more frequently
  • Linux bugs on things Windows has no issues with, and vice-versa. Have to make sure to test both production builds every iteration.
  • Be careful with the level sequencer, it might try to reinitialize objects every frame. Don't do that if your object has a complex creation or init step.
  • Backups of code are vital. Thank goodness we take full backups every day, this allowed us to walk back some 'minor' changes that turned out to be substantial.

Comments

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(+2)

Linux is not going to make you wealthy, but I hope it will be worth your time.

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I think it is. I think the Linux user community is large enough to support some indie game efforts.

All 0.05% of the market that it makes up. I bet most of them are into scifi, though.