Mobile troubles and asset work
GYATM - Dragon Edition » Devlog
Working through some mobile physics bugs without breaking the desktop version has been an interesting challenge. We're also starting to clean up some of our 4k textures on mobile, the beginning of the fork for mobile vs desktop/console assets. The OBB file is still under 1GB, but it's almost entirely textures at the moment. Since the majority of the major assets are done, this seems like a good time to fork that.
With any luck, this pre-alpha should have the majority of the assets in a working state. Foley work is ongoing.
Best of all, we finally have a build working on Linux!
GYATM - Dragon Edition
You are the first person on Mars, and it's your job to prepare everything for the safe arrival of the colonists
Status | In development |
Author | IndieImprint |
Genre | Strategy, Simulation |
Tags | Futuristic, linux, Sci-fi, Third Person, Top-Down, Unreal Engine, windows |
Languages | English, Spanish; Latin America, Norwegian Bokmål |
Accessibility | Subtitles, Configurable controls |
More posts
- GYATM RC2Oct 27, 2019
- GYATM RC1Oct 14, 2019
- GYATM Beta 4Sep 15, 2019
- Beta 1 UpdatesAug 31, 2019
- GYATM Beta 1Aug 10, 2019
- GYATM BetaJul 27, 2019
- GYATM Alpha 4.5Jul 06, 2019
- GYATM Alpha 4Jun 21, 2019
- GYATM Alpha 3Jun 06, 2019
- GYATM Alpha 2May 24, 2019
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