Mobile Progress and Gameplay
Finally sorted out the landscape collision issues on mobile. Well, largely skirted them, to be honest, we simply create the new structures at the same Z ref as the player, give or take a little bit. It's not perfect, but it will do for now.
The new assets are hooked up, so the pre-alpha testers can now build mines, refineries, residential domes, and power plants. The mines and power plants even work properly (finally). FPS is still 40+ on the reference S8 in the dev build, 50+ in a shipping build.
Lots of plot and text details have been written, but are yet to be accessible to the player. The goal for the upcoming week is primarily engine work, followed by getting the in-game menus up and working.
GYATM - Dragon Edition
You are the first person on Mars, and it's your job to prepare everything for the safe arrival of the colonists
Status | In development |
Author | IndieImprint |
Genre | Strategy, Simulation |
Tags | Futuristic, linux, Sci-fi, Third Person, Top-Down, Unreal Engine, windows |
Languages | English, Spanish; Latin America, Norwegian Bokmål |
Accessibility | Subtitles, Configurable controls |
More posts
- GYATM RC2Oct 27, 2019
- GYATM RC1Oct 14, 2019
- GYATM Beta 4Sep 15, 2019
- Beta 1 UpdatesAug 31, 2019
- GYATM Beta 1Aug 10, 2019
- GYATM BetaJul 27, 2019
- GYATM Alpha 4.5Jul 06, 2019
- GYATM Alpha 4Jun 21, 2019
- GYATM Alpha 3Jun 06, 2019
- GYATM Alpha 2May 24, 2019
Comments
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How does one join this test team? Asking for a friend.
Who is me.
Ok, asking for me. I want to test this on Linux!
Ha! We're not ready for any serious testing on Linux quite yet. If you drop us a line on Twitter when you see the Linux testing posts, we'll send you an invite.