GYATM Alpha


Alpha is out today!

Major changes: AMD video bugfixes, Android forked (UE 4.22 broke Vulkan support badly), new level and soundtrack, over 100 asset optimizations for performance and size. Improved controls and new layout that works better on more screens.

Lots of adjustments to approach game state, such as an intro screen, cutscenes, plot.

Our Alpha team has grown a bit, and we're looking forward to more story development, more assets, and more bugfixes as we progress through Alpha. We're now tuning balance based on test feedback, and expanding the range of devices we support.

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